What is the impact of gamification according to the article?
Gamification of education is a strategy for increasing engagement by incorporating game elements into an educational environment. The main goal of gamification are to enhance abilities, engage students, support behavior change and socialization, and give learning purpose. The word "games" can be taken into many different accounts. Gamification itself focuses to enhance levels of students engagements similar to what games do to increase learning.
How does it gamification vary by student?
Gamification like many other things vary from student to student. It varies by students different personality traits. Those traits can be extroverts, introverts, openness, agreeableness, neuroticism, and conscientiousness. Different personalities can affect the students learning. It can also vary by students engagement and behavior on certain activities. It can be found by looking at the number of logins, badges, points, and the number of visualizations of the gamification elements.
What can we do as educators to effectively use gamification?
As educators, there are many different things we can do to effectively use gamification without our teaching environment's.This can be a good tool to see improvement within our education. I want to use this within my middle school classroom lectures. I can gamify the environment by setting goals for each of my class periods. Whatever class period has the highest score, badge, logins, and points will win a prize. If all students score the same, everyone will win a prize. My goal is have them excited to win and want to learn so they can look forward to something amazing. Whether that be a pizza party, donuts, ice cream, a movie day, outside learning, etc, I want all of my students to look forward to having amazing things.
Hi Alyssa! We seemed to write the same thing regarding gamification and how it varies for each student with different personality traits, as stated in the article given to us. As for your last paragraph and how you would use gamification as an educator, I love how you incorporate prizes within your games. This can really help students not only engage but learn as well. I can tell how much motivation you have to teach, great work!
ReplyDeleteHello Alyssa, your points on the gamification of educational connect are excellent. I had not considered the competitiveness of gamification being amongst different classes. I believe a controlled amount of competition is beneficial in a classroom setting. Like you had mentioned, competition between different class periods might help students in the same class to work together for the same goal. This unity would benefit the overall environment of your classroom. I also feel as though some gamified programs work better for certain students than others. With the ideas you discussed in your blog, I believe your classroom will benefit greatly with your use of gamification.
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